Hat Ball
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The hats of all the players are bunched together (hollows up) so that no hat is obscured by another. A dead line is drawn 10 feet from the hats; all the players keep outside this line. "It" begins by throwing a soft ball into one of the hats. For each time he misses a chip is put into his hat and if he misses three times in succession the Umpire nominates another "It." As soon as "It" succeeds in dropping the ball into a hat, the owner of the hat runs forward for the ball and the others run away. The owner must not follow beyond the dead line, and must throw the ball at someone. If he hits anyone the player struck becomes "It"; if the thrower misses, a chip goes in his hat and he becomes "It." The Scout who has least chips in his hat wins or the Patrol with the smallest total of chips is the winning Patrol. |
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Last modified: October 15, 2016.