Signalling Game
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Teams of equal numbers are seated on the floor in two rows in Indian file facing the Umpire, who stands at one end of the room. At the Umpire's end of each line two small circles are drawn close together and in each circle is an Indian club (or bottle) standing on end. Beginning with the player of each team nearest the circles they are allotted a letter of the alphabet each; the first "A," the second "B," and so on, (When there are 13 players, or less, in either team, they may be allotted two letters each.) The Umpire signals any letter. The player on each side who has been given that letter must immediately rise, sprint to his circles, reverse the positions of the Indian clubs (or bottles) and resume his seat in his original position. The player who completes the course first counts one point to his side. A point cannot be scored by a player if a club falls down or is not placed wholly within a circle. After inspecting the circles the Umpire signals another letter and so on. The team scoring the highest total of points wins. |
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Last modified: October 15, 2016.