On Trek
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Make a "wilderness" trek, each Scout carrying his kit and food packed in a bundle on his head. Walk in single file, with a Scout 200 yards out in front to indicate the road to follow by Scout signs. Make a bridge over stream or raft over lake; cross boggy ground on logs. To teach your Scouts individually, ideas of direction and distance, send each out in a different direction on some such order as this: "Go two miles to North-north-east. Write a report to show exactly where you are, with sketch map to explain it. Bring in your report as quickly as possible". Then test by ordnance maps or otherwise to see how far he was out of the distance and direction ordered. Send out Scouts in pairs, to compete each pair against the other. Each pair to be started by a different route to gain the same spot, finding the way by in and to reach the goal without being seen by the others on the way. This develops map-reading, eye for country, concealment, look-out, etc. For judging time: Send out Scouts in different directions, each with a a slip of paper that tells him how long he is to be away--say seven minutes for one, ten for another, and so on. Note down exact time of starting, and take it again on the return of the Scouts. They must be put on their honor not to consult watches or clocks. Baden Powell's Scouting Games |
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Last modified: October 15, 2016.