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Buzz

Players sit round in a circle. The game is a counting one, in which, whenever the number 7 comes, or a multiple of 7, or a figure with 7 in it, such as 14, 17, 21, 27, 28, 35, 37, etc., the player whose turn it is must say "Buzz." Otherwise he drops out of the circle.

For 71, 72, 73, 74, 75, 76, 78, and 79, you say "Buzz 1," "Buzz 2," and so on and for 77 you say "Buzz, Buzz."

The game is continued until only the winner is left.

Whenever a player fails, either by not "Buzzing;" by "Buzzing" when he shouldn't or by saying the wrong number, the next player begins again at 1.

 

Whiz Buzz

Players sit round in a circle. This is another counting game in which, whenever the number 5 comes, or any figure with 5 in it, the player whose turn it is must say "Whiz."

Whenever the figure 7 comes, or a multiple of 7, or any figure with 7 in it, the player must say "Buzz."

In addition, for every figure with both 5 and 7, (such as 57 and 75), or a multiple of both 5 and 7 (such as 35), the player must say "Whiz Buzz."

For 51, 52, 53, 54, 56, 58, and 59 you say "Whiz 1," "Whiz 2," and so on, but for 55 you say "Whiz Whiz."

Similarly for 71, 72, 73, 74, 76, 78, and 79 you say "Buzz 1, Buzz 2," and so on, but for 77 you say "Buzz Buzz."

The game is continued until only the winner is left. Whenever a player fails he drops out and the next player commences again at 1.

 

Plus and Minus

Two teams of equal numbers are seated in tailor fashion on the floor in line, each player facing an opponent.

The teams are numbered consecutively as shown in diagram, one line being "pluses" and the other "minuses."

+  0  1  2  3  4  5  6  7  8  9  10  11  12  +

- 12  11  10  9  8  7  6  5  4  3  2  1  0  +

The Umpire shouts out any two numbers and the player indicated in each line immediately springs to his feet. The player to reach the erect posture first counts one point to his line.

For example, if the Umpire shouted "6 and 3", players No. 9 (6 + 3) of the "plus" line and 3 (6-3) of the "minus" line would be the contestants.

Half way through the game the "pluses" should become "minuses" and the "minuses" become "pluses." The team to score twelve points

 

Boy's Name, Girl's Name

Each player is provided with a sheet of paper and writes down the following (or a similar list) in the left margin: -

bulletBoy's name .. Simon.
bulletGirl's name .. Sally.
bulletAuthor or Authoress Solomon.
bulletActor or Actress Siddons.
bulletSoldier or Sailor Shackleton.
bulletStatesman Shaftesbury.
bulletBritish Town .. Slamannan.
bulletTown Abroad .. Seattle.
bulletBritish River Spey.
bulletRiver Abroad Somme.
bulletCountry or State Scandinavia.
bulletColor Sallow.
bulletAnimal .. Seal.
bulletBird Swallow.
bulletInsect or Reptile Snake.
bulletFish Shark.
bulletTree Sycamore.
bulletFlower Stitchwort.
bulletFruit or Vegetable Strawberry.
bulletLiquid Sherry.
bulletMineral Sapphire.

The Umpire then intimates any letter in the alphabet, say S. Each player within a given time has to supply his list with appropriate words beginning with S. On the call of time one of the papers may present the appearance of the above example.

Each player in turn now reads his list aloud and strikes out those words that others also have.

Each player counts one mark for each word which remains at the conclusion and which receives the approval of the Umpire. Another letter is then intimated and the game continues. Ten minutes is a fair time limit to allow per letter. Players should reject the first solution that occurs to them and search their minds for something less obvious.

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