Scout Pace Games
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Scout Pace, Kim's GameThe course is a half mile from Headquarters to a shop window. The members of each Patrol must leave and return together. Patrols at intervals go at Scout Pace to the shop window, examine the goods on show for one minute, and return to Headquarters at Scout Pace. If the course is covered in 13 minutes by any Patrol it scores 50 points. One point is deducted for each second over or under time. Patrols then prepare a list of the articles on sale in the window; one point is given for each correct item and one deducted for each imaginary one. The Patrol with the highest total wins.
Scout Pace Relay RaceThe course is half a mile out and back. Patrol Leaders are responsible for placing their men so that each competitor actually runs. The first player of each team holds a neckerchief, and on the word "Go" he goes, at Scout pace, to the second player and hands him the neckerchief; he in turn goes, at Scout Pace, to the third player; the third to the fourth, and the fourth to the fifth who is standing at the half-mile. The fifth player runs back to the sixth, and so on, the eighth player handing the neckerchief to the Umpire. The Patrol which finishes nearest to 12 minutes wins.
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Last modified: October 15, 2016.