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By Dan Beard

Meg-in-a-Hole differs from the preceding game of Duck-in-Hole, first, in the fact that there is no taw line. The first player shoots from one end hole at the middle hole. After be succeeds in shooting into the middle hole be is entitled to a span, but he has no more than a span until be is King, having gone backward and forward three times.

The King can take one foot (his own foot for a measure) and a span from the first hole, two feet and a span from the second hole, and three feet and a span from the third hole before shooting at any other player's marble that has made a miss

This gives the King great power, and it is hard to escape him. It often happens that the King knocks the other marbles fifteen or more feet away from their holes, and it is no easy matter for the unfortunate player to approach the holes again.

If a second player wins the title of King, the first King assigns him the first hole to guard, because there is less shooting for it, for the players only go in it three times, while they go six times in the middle hole. The third hole is next best to the middle, or, as I heard one boy put it- "next worse to the first hole." If a player misses it and a King is loafing around, the player does not stand much chance of getting near it again. When all have become Kings the game is over.







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Last modified: October 15, 2016.