Fugitive
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By A. W. N. MackenzieThis game is played within a stipulated area of ground affording good cover and the boundaries of which are known to all the players and beyond which no player may go. One of the players is a desperate criminal fleeing from justice and it is the business of the other players to drive him forward. The Fugitive has 15 minutes start. If he succeeds in breaking back he wins or if he succeeds in hiding so that the pursuers pass him, he wins. If at the end of the agreed on time limit the "Fugitive" is still in front of any of the pursuers, they win, if behind the pursuers, they lose (All pursuers must move forward all the time and may not move back in the direction of the starting line at any part of the game.) If a pursuer comes on the "Fugitive" in a hiding place that individual pursuer is the winner (The "Fugitive" has full liberty of movement within the stipulated area). Pursuers must act absolutely independently of each other, and may neither speak, signal, nor communicate in any way one with the other. They can, of course, watch each other's movements and use their wits, accordingly. |
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Last modified: October 15, 2016.