By A. W. N. Mackenzie

The Treasure Hunt is an excellent game for training the path-finding and deductive powers of
the boys, and it never fails to
hold their interest.
The details of Treasure Hunts are dependent on local
conditions, but the following examples may prove of guidance.
No.
1 Treasure Hunt
(where all clues are handed out at beginning of hunt).
Each
Patrol was given a bundle of sealed and numbered envelopes and a
sheet of paper stating the boundaries. They were informed that the Treasure was the name of the
shopkeeper on the building for which they
were to search and that each envelope contained a further clue. The envelopes wire to be
opened in the order 1, 2, 3, etc., as Patrols found that they could not proceed further
without more information.
All Patrols had to return to Headquarters within
2 1/2 hours,
whether they had found the Treasure or not.
The winning Patrol was the
one
which found the Treasure, having opened the fewest envelopes.
Envelope No.
1 said: A white building 1 1/4 miles (as the crow flies) from Headquarters in
an N.E.
direction.
Envelope No. 2 said: The building has the same number of chimney
stacks
as the Chief Scout has children and the same number of chimneys as there are
Scout Laws. One of the chimneys is minus a top piece. The building is on the
Rouken Glen/Bishop-Briggs tram route.
Envelope No. 3 said:

Envelope No.
4 said: Close to a re-built railway bridge
Envelope No. 5
said: Opposite a bowling green.
No.
2 Treasure Hunt
(where only one
clue is given and the others have to be picked up).

Patrols start off
together, each with a copy of the first clue and with
instructions to return in two hours.
1st Clue: A piece of paper with , "Try
what a little heat will do" written on it.
Explanation: Under the message
was the second clue written in milk (or lemon juice) which is brought out by
heat.
2nd Clue: "Follow the sun's way for 50 yards to the arrow's
mother."
Explanation: 50 yards west was a yew tree (from
which arrows are
made).
Pinned to the yew tree was the 3rd clue which said:
3rd
Clue: "EeIeSeEsSsLlEnLeEeLsLlEdEs, EsInLsNe EsLsNe SnLsEeEs, IiLlEsLs.
LnNiSlLs EsInLsEnLs."
Explanation:

From the top, left-hand corner,
from left to right, the squares spell A, B, C and so on to Y. As the clue states Z is not necessary. The clue
reads "Sixty yards east, then ten west, gate. Clue
there." Pinned by a drawing pin beneath the bottom spar of the
gate was the 4th clue which said:
4th Clue: Find a red stone, find a rustic seat. Both
can be seen from
here. Midway between is further help. (Please replace this clue)." Which
proved to be
5th Clue: Scout signs in the form of twigs laid thus:

Explanation:
The clue means: "Go this way for 25 paces," which gave
the
6th Clue: Scraped on a path: 
A message was hidden behind a loose
stone in a wall in direction of arrow saying:
7th Clue: "Tree with unnatural fruit 75. Bring fruit." (Replace clue.)
Explanation:
An apple
(the Treasure) attached to a fir tree. As no direction was given, Scouts
had to make a circle 75 yards round the clue till they found the unnatural
fruit.
Treasure Hunt No. 3
(based on knowledge of Scoutcraft and Requirements).
Each
Patrol is handed copies of all clues and is told that the Treasure is a piece of
money.
NOTE: In this case the Treasure was a penny stuck edgeways in the ground
in long grass.
Clue No. 1: Proceed to the N. corner of wall surrounding
Vicarage garden. From there you will see several clumps of trees. One of
these clumps is almost exactly N.N.E. There is a single larch tree in the
clump. Make your way to it.
Clue No. 2: 
Clue No.
3: "Look. in direction in which sun sets and you will see a white five-barred
gate. Proceed to gate calculating distance from larch to gate on the
way."
Clue No. 4: "Follow path (to left) from gate to point
where it joins main road. Draw rough journey map from gate to main road."
Clue
No. 5:
Cross bearing:
No. 1: Chimney stalk and W. edge of fir wood.
No.
2: Railway signal and flagpole, Treasure here.
NOTE: In addition to points
scored for finding the Treasure further points should be awarded for
estimation of height and distance, and for the journey map.
No. 4 Treasure
Hunt.
The Torn Paper: Two teams start simultaneously to find the Treasure.
Theme: An old man lay dying and before passing away he handed to his sons a
sheet of paper describing minutely how they should proceed, to find a valuable treasure which he had hidden for
safety.
Unfortunately they were seen by one of a gang of desperados who determined to steal the
sheet of paper at all costs.
Scenting danger, the sons decided to tear the paper in two and to hide the pieces
in different places. When ready to start out on their quest they were horrified
to discover that the desperados had, a moment before their arrival, found one of
two pieces of paper and started off in search of the treasure also.

Sample
Torn Message
The sons,
with the other half of the paper to guide them, immediately
followed.
No. 5 Treasure Hunt.
The Blazed Trail
The Scoutmaster went for a stroll and, from his starting point, he
noted some
readily distinguished object, such as an isolated fir tree, and noted it down.
From this spot he walked to his next object (or "blaze"), say, the
east corner of a shed, noted it down and so on until his "blazes" were
complete.
Patrols were each given a list of the consecutive "blazes" to be
followed en route to the Treasure. To avoid Patrols tumbling over
each other on the hunt the starting point was indicated in a simple code
message which had first to be deciphered.
On the last
"blaze" (which was I a spruce tree) the following message was
pinned:
"Find a rose which never bloomed."
The treasure, which was
hidden inside the
rose of a watering can, near the spruce tree, was a message saying:
"Congratulations!
You win."
Patrols might be sent over different routes, of the same distances, to
the Treasure. The "blazes " could be a different color of wool
thread for each Patrol which could be tied on trees, fences, gates, etc.
See
Also:
Wide Games