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Water tank captured (all 4 poles) = 20 points | |
Stratoplane held intact = 20 points | |
Each Mars man captured = 2 points |
Special Rules: (Method of capture). If stratoplane is captured it may be recaptured. Game starts at (time). Stops at (time). Troop gathers at (place) at (time).
Story: I am the king of Mars. Some of the vicious Earthmen have just landed on our globe SW from here. They came in one of their great metal birds that rumbles like a volcano. My spies have just told me that they are looking for water and that they may try to get one of the tanks in which we store our artificial water (indicate by placing it. the ground four 5-foot poles to which signal flags are tied. These poles are placed at the corners of a 15-foot square).
Objects: We must prevent them from capturing our water tank. With its water they will live and kill us all. But they shall not succeed. We shall take their metal bird (marked by 4 signal flags which must all be pulled up and brought into the water tank square) and we shall destroy every one of the ghastly Earthmen.
Score:
Metal bird captured (all 4 poles) = 20 points
Water tank held intact = 20 points
Each Earthman captured = 2 points
Special Rules: (Method of capture). If water tank is captured it may be recaptured. Game starts at (time). Stops at (time). Troop gathers at (place) at (time).
| COMMANDOS: Two tiny countries are trying to get into the good graces of one of the big countries. To do this, each of them establishes a radio tower (three 20-foot poles, lashed together in tripod style, with a streamer at the top), and begins a barrage of propaganda, praising itself and defaming the other country. Each government decides to stop the propaganda of the rival country by sending into it a team of men on a commando raid, for the purpose of destroying its radio tower (team to bring home evidence of its destruction in the form of the streamer from its top). | |
| THE FIGHT AT THE STOCKADE: One team is Indians, the other settlers. The Indians attack the stockade and defend the Indian village, the settlers the opposite. To make it more exciting, two settlers may have been left in the stockade. The Indians are then to prevent them from getting out and joining their friends, while the settlers are to bring them aid. Stockade and Indian village are indicated with four poles. |
Site Contents
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DVDs for Junior Leader Training Weekends! |
Additional Titles: Scout Books Trading Post |
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Last modified: May 01, 2005.