Bowline Centipede Race




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bulletBowline knotting and running race 
bullet Patrols compete
bulletPLs brief Patrol members
bulletPiece of rope for each player

Line up the Patrols in parallel files and provide each Scout with a rope. Conduct the race in two parts.

Part I - Bowline Tying Race

Before starting this race, each PL must make sure that every member of his Patrol can tie a bowline around his waist. At the word "Go" each player ties the knot and then squats or crouches. The first Patrol with all its members down wins, provided all bowlines were correctly tied.

Part II - The Centipede Race

Each Scout grasps the rope of the player in front of him, and, in this centipede formation, Patrols run to the end of the room, turn around to the left, and run back across the starting line. The Patrol which crosses the line first wins, provided the centipede remained intact, no one lost his grip and all knots remained tied.


Caution those at the head of the centipede to increase speed gradually and slow down at the turn, so that those behind do not lose grips or fall.

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Additional Information:

Peer- Level Topic Links:
Patrol Knot-Chief Contest ] Bowline Pull Over ] Man Overboard Race ] Life-Line Throwing Contest ] [ Bowline Centipede Race ] Clove Hitch Pony Express Race ] Two Half-Hitches Race ] Lashing Contests Against Time ]

Parent- Level Topic Links:
How to Use This Book ] Scout Ways ] Tenderfoot Requirements ] Scout Knots ] 2nd Class Knife Axe Fire ] 2nd Class Wildlife ] Compass Treasure Hunts ] First Class Wood Love ] First Aid Games ] Signaling Games ]

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Last modified: October 15, 2016.