Bowline Pull Over




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bulletLearning and using bowline
bulletTeams or Patrols of equal number 
bullet No advance preparation
bulletPiece of rope for each Scout


Before starting this rough individual strength test, be sure that each Scout can tie a bowline around an opponent's waist. Allow Patrols time to practice. When all are ready, line up Patrols facing each other on opposite sides of a line drawn upon the floor or ground. Provide each player with a piece of rope and have him pass it around the waist of his opponent directly opposite him.

The Game

At the starting signal, each Scout ties a bowline around his opponent, and upon completion, starts pulling him across the line. The one who completes his knot first usually wins. The Patrol wins which has most Scouts on its side of the line when time is called. One or more rounds, usually two out of three, constitutes a game.

After the first round, allow time for practice on the bowline if Scouts seem to need it. Though it is undesirable to disqualify Scouts, it must be done if they fail to observe two rules:

  1. Do not interfere with the Scout who is tying the rope around your waist.
  2. Do not pull clothing of your opponent; pull the rope only after it has been tied.

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Additional Information:

Peer- Level Topic Links:
Patrol Knot-Chief Contest ] [ Bowline Pull Over ] Man Overboard Race ] Life-Line Throwing Contest ] Bowline Centipede Race ] Clove Hitch Pony Express Race ] Two Half-Hitches Race ] Lashing Contests Against Time ]

Parent- Level Topic Links:
How to Use This Book ] Scout Ways ] Tenderfoot Requirements ] Scout Knots ] 2nd Class Knife Axe Fire ] 2nd Class Wildlife ] Compass Treasure Hunts ] First Class Wood Love ] First Aid Games ] Signaling Games ]

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Last modified: October 15, 2016.