Gold Standard

 

 

 

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THE GOLD STANDARD

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Type. Raid and Cordon-Breaking
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Numbers. Four or more Patrols. 
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Ground. As varied as possible; can cover a large area; particular instructions apply to Map 1. 
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Gear. Staff ; billy (inside note as to where it is to be taken) ; lives. 
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Time. 2 hours.

Instructions. 

Owing to the world crisis, the spirit of Australia has organized her forces to prevent gold from being taken out of the country. 

Her forces consist of Bushrangers (one Patrol), Aboriginals (one Patrol), and the Forces of Nature, e.g. snakes, sandstorms, drought, sunstroke, and swollen rivers (one Patrol). 

Obviously these forces will not combine, but are mutually destructive-though all are anxious to destroy the gold-miners and keep the gold for themselves. 

The party of gold-miners (one Patrol) are attempting to carry Bullion from their diggings at BASE (2) to BASE (1). 

The Bullion is represented by a billy slung on a staff, and can only be moved by any two members of the same Patrol, carrying it together. 

Each Scout carries with him a dart (see P- 37). Anyone hit by one of these darts must report himself to an umpire on WHITEHOUSE PLAIN before he can rejoin the game. On his way to the umpire, he should tie his scarf round his right arm to indicate that he is temporarily out.)

If the gold is captured by the Bushrangers, Aboriginals, or the Forces of Nature, they will find instructions as to where to take it inside the billy. On their way there, they will be open to attack from any of the other three Patrols. 

The Patrol that delivers the gold at its destination wins the game. If the gold is still in the Bush at the end of the crisis (1 1/2 hours after start) the Patrol holding the Bullion score. 

Bushrangers start from point where stream meets road to HIGH BEECH; Aboriginals from BASE (4) ; Forces of Nature from BASE (3)

Comments. An energetic game, full of possibilities. This would make an excellent inter-Troop game.  It should be stressed very clearly that the forces against the gold-miners never combine; they act separately and also attack each other.

Wide Games

 

 

   

 

 


Additional Information:

Peer- Level Topic Links:
Bandits and Police ] Border Raiders ] Capture the Flag ] Compass Trail ] Escapes ] Foiling the Robbers ] [ Gold Standard ] Highwaymen ] Lost Leaders ] Motor Bandits ] Ned Kelly ] Occupying the Thicket ] Polar Dash ] Rival Archaeologists ] Robin Hood ] Rum & Tea ] Staffs ] Surveyors ] Totem Raid ] Viking Invasion ] The Wreckers ]

Parent- Level Topic Links:
!Quick Guide! ] Conquest Type ] Cordon-Breaking Type ] Man-Hunt Type ] Raid Type ] Seizure Type ] Treasure-Hunt Type ] Treasure Type (UK) ] Introduction ] Training ] Care of Countryside ] Playing the Game ] Preparations ] Cloak of Romance ] Night, Winter, Water ] Descriptions ]

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Last modified: October 15, 2016.