Get some squared paper, or else rule a lot of tiny squares
very carefully-about 20 each way of the paper.
Let each
square represent, say, 10 yards, and practice moving over
a course by given Compass directions. N., S., E. and W.
will be straight up, down and across the squares, but N.E.,
S.W., etc., will move diagonally across the squares.
Here
is a small example.
Start from the dot:
N. 30 paces (or yards).
N.E. 20 paces.
S.E. 20 paces.
E. 40 paces.
Have you got the hang of it now?
Remember, each
square equals 10 paces, and you will need to multiply.
You are now ready to play the game of " Pirate's
Treasure".
First of all draw (or trace) the exact outline of a desert
island.
A map of a desert island should be drawn about
8 in. by 6 in. for the Scouts to use.
It must be on squared
paper, of course.
Start on the narrow creek where you have landed in
imagination, and follow most carefully these directions
given below.
Put a cross on the square where you think
you have found the Treasure.
N. 50 paces, and reach swamp.
N.W. 10 paces to avoid it.
N.E. 20 paces to palm trees.
E. 100 paces on worn track.
S. 30 paces to avoid hot springs.
N.E. 40 paces towards rocks.
N. 60 paces to avoid snakes.
N.W. 50 paces to get water.
W. 20 paces to more rocks.
N.W. 10 paces TO FIND TREASURE.