Patrols numbered, each Scout with a piece of rope long
enough to stretch to next cot (or next Scout in his Patrol).
The Scouts are told which knots they must tie to catch
the donkey.
When whistle blows all Scouts join their ropes together,
and a Scouter walks slowly down the room, and if he
touches the wall before all the knots are tied, or any of the:
knots are wrong, the donkey escapes.
Mixed Troop with blind Scouts can play this, sitting in
a line, and the blind Scouts will hear the donkey walking
away.