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Bandits and Police

 

 

Bandits and Police
Border Raiders
Capture the Flag
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BANDITS AND POLICE

Type. Cordon-Breaking.
Numbers. Three Patrols.
Ground. Adaptable. Here arranged for Map 1.
Gear. Large box (tea chest) to represent Plate Chest; smaller box as Poor Box. Plate Chest should need two to carry it; lives.
Time. 2 hours.

Instructions.

The Scarlet Runner Gang have broken into the Church of the Holy Innocents, High Beech, and have stolen a chest containing the Church Plate, and also the Poor Box. They are attempting to carry it to a " fence " and have been seen to be making off in the direction of North Long Hills. They dare not cross the Epping New Road, and must keep to the Forest at all costs. 

A Patrol of Police set off from Base (3)

A rival gang, the Green Hatters, also intent on robbing the Church, but arriving too late, speed in their car to the Blasted Oak, where they abandon the car and enter the Forest to intercept the swag. 

The Police, wearing blue armlets, arrest anybody they can ; the Scarlet Runners wear red, and the Green Hatters green armlets. If these are broken the Forest

Rangers (immune to arrest) Will restore life at ALMSHOUSE PLAIN. 

Comments. A game that lends itself to all kinds of conditions of country and numbers available. Careful timing for start of each party will be necessary to ensure that they all get into action together.

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[ Bandits and Police ] Border Raiders ] Capture the Flag ] Compass Trail ] Escapes ] Foiling the Robbers ] Gold Standard ] Highwaymen ] Lost Leaders ] Motor Bandits ] Ned Kelly ] Occupying the Thicket ] Polar Dash ] Rival Archaeologists ] Robin Hood ] Rum & Tea ] Staffs ] Surveyors ] Totem Raid ] Viking Invasion ] The Wreckers ]

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