Totem Raid




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Type. Raid
Numbers. Eight Patrols. 
Ground. Adaptable. Instructions here refer to Map 1.  Base (I), Wolfings; Base (2), Elkings; Base (3), Vallings; Base (4), Galtings. 
Gear. Four batons for each Tribe; lives; Patrol Flags for bases.
Time. 2 hours. 

Instructions. (These apply to Wolfings and Elkings similar instructions with changed name needed for Vallings and Galtings.)

Trouble has broken out amongst the Folk of Mid-Mark; the Wolfings have stolen the Totems of the Elkings, and the tribe is intent on regaining its own from the enemy. 

The warriors have donned their war paint; the Wolfings favor WHITE, while the Elkings have a fancy for BLUE. These colors they wear conspicuously between the elbow and the shoulder, and it is a point of tribal honor that the color should be always visible; in their warfare if they get that color obliterated or in any way defaced they count it shame and retire from the struggle until they have met one of the BIG MEDICINE MEN who have power to restore their tribal signs. In the same fashion have they colored their Totems; those of the Wolfings being WHITE, and those of the Elkings, BLUE. 

Each tribe has placed its enemy's Totems in a charmed circle which is forty paces across; they themselves dare not enter on pain of cursing by the BIG MEDICINE MEN, and if an enemy gets inside he is safe until he ventures out with a Totem. Likewise there is a curse if any warrior carries more than one Totem at a time. 

A warrior who has retrieved a Totem should make al! speed with it to his own charmed circle; he should watch for enemies, for the Totem can be taken from him if he is wounded. 

It is a custom of these tribes to steal silently through the woods and undergrowth; seldom are they seen more than two together. Moreover the BIG MEDICINE MEN are on the watch to report bad scouting at the Pow-wow, and the tribe concerned will decide on appropriate punishment. 

There is a rumor that two other tribes are also at war: the Vallings and the Galtings ; the first flaunt RED as their color and the second YELLOW. It is therefore wise to look carefully before attacking an unknown warrior; if his color is not that of an enemy he should be allowed to pass in peace. 

Comments. This is an example of how to adapt a Flag Raid for as many as eight Patrols, e.g. two Troops; the bases are arranged criss-cross fashion. Similarly the game could be adapted for larger numbers.

 Wide Games






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Bandits and Police ] Border Raiders ] Capture the Flag ] Compass Trail ] Escapes ] Foiling the Robbers ] Gold Standard ] Highwaymen ] Lost Leaders ] Motor Bandits ] Ned Kelly ] Occupying the Thicket ] Polar Dash ] Rival Archaeologists ] Robin Hood ] Rum & Tea ] Staffs ] Surveyors ] [ Totem Raid ] Viking Invasion ] The Wreckers ]

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Last modified: October 15, 2016.